Part 19: Tell your children not to walk my way
Episode 18: Tell your children not to walk my wayLast time, we visited the Forest Shadow in heaven and discovered that she was in fact not the cause of the corruption in the Great Southern Forest. Instead, the innfolk who seemed so trustworthy shockingly turned out to be cannibal monsters serving a demon (and the Forest Shadow's ancient nemesis) known as the Mother, who had been sealed away by the Forest Shadow ages ago but recently woke up because all the ghosts in the woods were making a racket. Now, our job is to destroy the Mother once and for all.
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The Mother is supposed to be somewhere in the caves beneath the Pilgrim's Rest Inn, so that's where we're starting off today.
VIDEO: The Cannibals
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Obviously, the cannibals don't appreciate us joining forces with the Forest Shadow all that much.
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Ew.
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Ewww.
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The Black Whirlwind clearly wasn't listening when the Forest Shadow mentioned the innfolk being inhuman monsters concealing themselves with magic. Still, he's always up for a bit of violence.
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Well, we have no intention of becoming the main course for tonight's dinner, so let's murder all of these abominations. I kept this shot in because it looks like the Keeper is doing a dance or practicing his soccer kicks.
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We bought the Leaping Tiger style from Zin Bu (our newest party member/mobile store) at the end of the last update, and since the basic cannibal enemies are extremely weak I figured I could do some damage with our new Wolverine claws (which, according to the style's description, you actually don't sprout -- you just attack so fast somehow that it looks like you do... despite clearly having the claws while not attacking) despite the lack of upgrades. Turns out it didn't really work that way and we're barely hurting them (well, the fact I wasn't hitting anything didn't help matters). Oh well, that'll be fixed soon enough.
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The cannibals come in numbers, but they're so weak that we can take out several of them by just waving our sword around a bit. The only slightly threatening foe in this fight is the Keeper, as he's capable of using Ice Shard magic, but he's still not much of a problem.
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When we've slaughtered the initial group of cannibals, more pour in from outside and from the back.
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They're still a bunch of weak trash enemies, so this second wave is more a waste of time than anything else.
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If you ask why Hou doesn't leave her, he says something to the effect of "oh god don't say that kind of thing, she might hear you
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We can ask about the caves and the Mother, but it's nothing the Forest Shadow didn't already tell us so let's just get on with it.
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Way ahead of you. This dialog with Hou doesn't seem to account for the fact we already visited the Forest Shadow and know all about the cannibals.
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Why would someone marry a Drunken Master... err, master and then go "welp, I'm gonna forbid this guy from drinking alcohol"? Arranged marriage, I suppose.
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Sure, let's get wasted right before we go fight an ancient demon. Can't see any downside to that plan.
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Drunken Master is Henpecked Hou's support ability. As we've gathered from his dialog, that is all he can do because he's no longer able/allowed to fight. The style works like improvised weapons (haven't seen those since the teahouse, I think) in that you have to pick up these bottles to initiate it, and you can only use Drunken Master for a limited time before you need to pick up more bottles (much like the improvised weapons will break after enough strikes).
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Drunken Master does more damage than regular martial styles, but the main caveat (along with the whole thing about having to pick up Hou's wine bottles to keep going) is that it can't be upgraded at all and is therefore outclassed in no time.
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It's also quite slow, so you'll occasionally take a couple of hits as you try to get your drunken kung-fu combo going.
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I'm going to be perfectly honest here and tell you that this is going to be the only time I will be using Drunken Master on this playthrough. It's fun to mess around with, but since you need Hou around at all times to use it and it can't be upgraded, it's not really the most viable fighting style.
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This is obviously another path into the caves, but we can't do anything to remove those planks so we'll have to take the back door.
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Before we do, let's just grab this excellent gem (Mind +12!
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Holy shit look at all that focus
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Before we go down the elevator, we can take the left to get to the roof, but there doesn't seem to be anything up there.
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So, let's just descend into the cannibal-infested caves.
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I would assume there is a good chance for a fight, considering we have a large group of cannibals just sitting around right ahead of us.
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Love what they've done with the place.
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This poor sap seems to be in the process of turning into one of the cannibal folk. I'm not certain how that process actually works, but magic probably has something to do with it.
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The health inspector. Sorry, I'm going to have to shut you guys down. I'm sure you understand. This establishment of yours breaks at least 144 different regulations, and that's before we account for the "horrible cannibal abominations" factor.
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SHUT IT DOWN.
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Once again, a fairly straightforward fight. The basic cannibals are still massively weak against any reasonably upgraded style, and the Butcher is just another one of the magic-using cannibals like the Keeper.
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I think the small ones use the same animations as the rat demons. They're definitely similar in shape and size.
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After we've wiped the floor with all the cannibals, the prisoner staggers towards us.
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If you don't kill him, he... well, obviously he turns into a cannibal and you must fight him.
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The cutscene fades to black before you kill him so you don't see what happens, but judging from the sound you break his neck. Speaking of people who break necks, I think the Black Whirlwind has spent enough time following us for now so let's switch him out.
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Sky hasn't had the chance to shine yet, so we'll fix that. His support skill recovers your focus, which naturally comes in rather handy for those of us who use weapon styles a lot.
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As we head deeper into the caves, we find another magic-using cannibal. For some reason, he has rat demons caged up and decides to unleash them on us when we approach.
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I, uh, may have forgotten to set Sky's tactic to support at first. At any rate, these are just rat demons and we can handle those just fine.
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Well, this looks dangerous.
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The stone bridge is actually completely safe to cross, we don't get attacked until we reach the other side.
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There's a lot of the little guys down here, although since they are so weak they are more of a nuisance than anything. They are also just as vulnerable to harmonic combos as any common human enemy, but I didn't get around to using one against them here. The magic-using cannibals are immune to harmonic combos, but they don't show up that often and I think we already killed all of them anyway.
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I figured I'd help the little fellas prepare dinner for tonight. Fried cannibal should be fine as far as they're concerned, right?
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The dialog box shows up like that for whatever reason. Black Whirlwind's line was also on screen for about half a second, so something clearly bugged out.
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Whirlwind and Hou seem like they'd make a good team.
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I like that little jerk just standing back there and taunting us.
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So, now we have Whirlwind and Hou both following us, while Sky stays behind to watch our back. Well, I guess we got to show him off for almost a couple of minutes. We can't change companions at this point.
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This tunnel is narrow and scary enough to probably lead to the Mother's lair. Den. Whatever these guys call it.
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Sending the Black Whirlwind in first is a sound strategy, I think. If there's a giant horde of cannibals, he'll whack the shit out of them with his axes, and if something there tries to devour us we're at least making sure we're not the first ones to get eaten. Of course, I don't think eating Whirlwind would be very healthy for the cannibals.
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Okay then, let's see. A large cavern with some pillars and a strange-looking rock in the middle. No sign of cannibals.
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Oh. Well, that's probably bad. The fact the rock obviously had a foot might have been a clue something wasn't quite right.
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*THUMP*
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The Mother, we presume?
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VIDEO: The Mother
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The Mother takes a swing at Whirlwind, but Wu manages to tackle him out of the way which must not have been an easy task. That probably feels a lot like tackling a very drunk elephant demon.
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More of the little guys emerge from the tunnel behind Hou, which isn't really something our bun master needed at the moment. What with the giant demon roaring in his face, after all.
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Fortunately, Whirlwind is back up and ready to roll.
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With the Black Whirlwind and Henpecked Hou currently busy with the little fellas, Wu's job is to fight the giant demon. This is turning out to be one lousy day at the office.
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*SMASH*
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*thunk*
It may not be obvious from the screenshot, but the Mother actually gets hit by one of the falling rocks here.
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I like how you can see the pillars are clearly built of smaller chunks. It should also be clear what our next course of action is.
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Regardless of what Hou says, we're not supposed to headbutt her. The Mother is in fact immune to all our attacks, so trying to fight her is completely useless. Instead of wasting our time on fighting, we're supposed to smash these load-bearing pillars.
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Or just lure the Mother to smash them for us. That works just as well.
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I think she broke that one by throwing up on it.
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One pillar down, two to go.
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That's two down. Check out Wu's sweet dodge moves as well.
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Cannibals keep showing up during the fight to slow us down, but it's too late for this guy.
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It's also too late for the Mother. Of course, the fact this whole cave is collapsing means we should probably get a move on.
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Fortunately, there is a convenient way out.
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Well, we still need to dodge a ton of debris. If this was a modern game, the escape here would probably be a gameplay setpiece, but as it is we just have a cutscene to watch.
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That's a face only a mother could... oh, never mind.
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Eventually, we find ourselves back in the forest. I always thought we came out through that tunnel next to the inn (the one that was blocked by the flimsy-looking planks earlier), but apparently we're in another part of the woods.
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The Forest Shadow shows up to congratulate us on a job well done and thank us for finally destroying her old nemesis.
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Love you too, Whirlwind.
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Yeah, we totally planned to do that.
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Bye!
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Our reward for destroying the cannibals is the Brilliant Gem of Balance, which adds +4 to all attributes. +4 might seem a bit quaint compared to the +12 Mind bonus from the Ultimate Scholar Gem, but it's still nothing to sneeze at.
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Time to head back to Lord Yun, then. Now we can finally get that wind map and leave Tien's Landing, at least after we've finished the few sidequests we still have going on (because I'm an idiot and loaded the wrong save earlier
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But of course, there is still one major loose end to wrap up.
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Well, I'm glad he's carrying the amulet piece with him. That saves us a lot of trouble.
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VIDEO: Boss: Inquisitor Lim
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I'm afraid Death's Hand is going to have to be disappointed. Anyway, Inquisitor Lim is the final boss of Chapter 2, and if you leave the pirate lair for last you actually have to fight both him and Gao the Greater at the same time. Inquisitor Lim fights with the Viper and Stone Immortal styles, even though the latter should only be able to be learned and effectively used by someone who follows the Open Palm philosophy. Lim most certainly doesn't fit the bill. Viper can poison you, which can be a bit of a hassle.
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Let's just get rid of Lim's backup here, there's a bit too many fireballs flying around for my liking.
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Good lord, that animation is over the top. Excuse me, Mr. Lotus Assassin, could you maybe go spray all that blood elsewhere so it doesn't block my view of the other enemies?
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Camera!
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Stone Immortal area spam is just as annoying as it is when you're fighting an elephant demon. If you as much as touch the edge of those rocks, you fall on your ass.
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Still, eventually we do manage to close in on Inquisitor Lim, and since we leveled up after the last quest we now have some skill points in Leaping Tiger. Not many, but enough to do at least a bit of damage especially with chi strikes active. Leaping Tiger's range doesn't seem great at first, but then you realize that the third attack of the basic combo is a front flip strike that lets you close the distance quite efficiently. When you actually do get close, spamming the basic Leaping Tiger combo slices up most opponents with minimal effort.
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I switched to the sword because I wanted to cut Lim's stupid smug head off, but sadly it remained attached.
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Hello, what have we here?
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Why, that is the amulet fragment Inquisitor Lim dropped. Now it's ours, as it was always meant to be.
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Getting this piece of the amulet increases our gem slots by two, which is obviously a very useful upgrade and lets us boost our attributes and skills even further. We also pick up two new gems: a Superior Monk Gem (Spirit +6) and another Bronze Tongue gem (Charm, Intuition and Intimidation +4).
A SHORT TRIP LATER
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Lord Yun was apparently never that much into the whole Forest Shadow ritual thing, at least compared to his father. Now, it seems, he's going to start taking that stuff more seriously.
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Of course, we've got the flyer business well and truly covered.
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Yes, we'll do that in a minute. First of all, though, let's just finish those side missions I talked about.
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First of all, Yifong and Fuyao have made it safely back to Tien's Landing.
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We shall hope.
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Next up, we're learning Stone Immortal. It would've come in handy against all those Lost Spirits in the forest, but at least we're getting it now.
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Oh, lovely. We did defeat a bunch of enemies who were using Stone Immortal already, so this shouldn't pose too much of a problem at this point.
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The basic attack for Stone Immortal is... well, essentially just throwing rocks at your opponent. Stone Immortal is more powerful than either one of the starting magic styles you learn in the Spirit Cave, but I just find the visual aspect of it a little bit underwhelming.
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Mistress Vo is quickly defeated.
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Oh. That was a lot simpler than I thought.
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I still want to know how Inquisitor Lim was able to use this style.
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Now that we have learned Stone Immortal, we're nearly done here. Just gotta go talk to one more old friend.
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We can help Ru get his self-esteem back. Or we can just tell him to keep drinking, because... I don't know, really. That's supposed to be the Closed Fist choice, but what's the point?
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I hope things work out for him. That whole speech about finding a wife might seem like Ru could become an option for Ai Ling's matchmaking quest (I seem to remember promising to show off the different options for that quest in a bonus update, I'll get to it soon enough) but he doesn't. Maybe at some point they planned to make him an option once you convince him to stop drinking, but had to cut it out. Who knows.
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In any event, we are now done with all the quests in Tien's Landing. Well, all the quests Wu is able to do, anyway. Next time, we'll do something different.
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